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|Session Name:||Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes (Presented by Kojima Productions)|
|Speaker(s):||Hideo Kojima, Hideki Sasaki, Masayuki Suzuki, Junji Tago|
|Company Name(s):||Konami Digital Entertainment Co., Ltd., Konami Digital Entertainment Co., Ltd., Konami Digital Entertainment Co., Ltd., Konami Digital Entertainment Co., Ltd.|
|Track / Format:||Visual Arts|
|Overview:||Join Hideo Kojima and the Kojima Productions staff as they demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine. This session will mainly cover the key components and unique methods Kojima Productions utilizes in the graphics arena to create visuals seen in METAL GEAR SOLID GROUND ZEROES. Participants can expect an overview of topics such as asset creation and rendering techniques used in the next METAL GEAR SOLID. Enjoy the session as Kojima Productions unveils the FOX Engine for the first time.|