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|Session Name:||Creating an Emotionally Engaging Camera for Tomb Raider|
|Company Name(s):||Crystal Dynamics|
|Track / Format:||Visual Arts|
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|Overview:||The camera plays a prominent role, not only in the reboot of Tomb Raider, but in every video game. It can make the player more emotionally involved, and therefore more active. How exactly does an engaging camera work, and how can we achieve it? What tools and technologies do we need to create an emotionally engaging experience? What problems do we face during the development of engaging camera systems, and how do we solve them? This talk will pose answers to all of these questions, and walk you through the artistic and technical choices made during the production of Tomb Raider.|