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|Session Name:||Controlling the Abyss: Designing Uncharted's Controls for the PlayStation Vita|
|Company Name(s):||Sony Computer Entertainment, Bend Studio|
|Track / Format:||Design|
|Overview:||We all know that controls can either make or break a game. With that in mind, how do you take familiar controls from a AAA franchise like Uncharted and bring them to an unfamiliar portable system with completely unique forms of input? This talk will break down the PlayStation Vita, and offer a window into what it took to develop the controls for Uncharted: Golden Abyss.|