Session Name: | The Art and Rendering of Remember Me |
Speaker(s): | Laurent Harduin, Sebastien Lagarde |
Company Name(s): | DONTNOD Entertainment, DONTNOD Entertainment |
Track / Format: | Visual Arts |
Overview: | This session will discuss the challenges, as well as the techniques used, in the game Remember Me to get the plausible sci-fi city of Paris. We will see the beginnings of the process: from concept and inspiration, how we fit our vision to our constraints, how the collaboration between art and technique allowed us to get a stylized, physically-based rendering. The technical side will detail our physically-based rendering workflow with tools and our physically-based rendering of wet surfaces. It will also show our dynamic reflection techniques and how we enhanced the image with simple rendering tricks. |