You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Speaker(s): David Nottingham
Company Name(s): Dynamighty
Track / Format: Future of Gaming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: David will introduce Dynamighty's first title, CounterSpy, being developed for PS3, PSVita and Mobile. He will walk us through the development path of the game and how the concept has taken shape according to the creative values of the company's founders. The recent explosion in indie gaming has brought forth many amazing voices and new interactive experiences into the world. David will discuss the challenges, fears and anxieties that any new studio faces creating original work in such a high quality, competitive field, and how he has learned to stop worrying and focus on making CounterSpy. DISCLAIMER: This talk will include the sharing of personal anecdotes, inspirations, fears and failures that may not work for others. Viewer discretion is advised.

GDC Next 2013

David Nottingham

Dynamighty

free content

Future of Gaming

Other