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|Session Name:||Child's Play: Playtesting with Children in the World of Skylanders|
|Company Name(s):||Activision Blizzard|
|Track / Format:||Production|
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|Overview:||When children are the game's core audience, we cannot rely solely on traditional techniques for running playtesting studies; instead, we must adapt to ensure the participants are able to give meaningful responses. Using Skylanders Swap Force as an example, this talk outlines the approaches we use at Activision to run successful studies with children, and the techniques we developed to collect and make sense of the data. Using examples from actual studies, we will show how children of differing ages uncovered a diverse range of issues - from character creation to level design. Using footage from the studies, we will outline these issues and what was done to address them.|