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Session Name:

Crafting Better Creatures


As producers of media within the entertainment industry, game developers need to create content that is satisfying to our target audience. Characters and creatures play a vital role in the forging of narratives within games. In recent years, the quality of voice acting and presentation for characters has made huge advances: the standard of writing, how it is acted, and the technology that presents it to the audience. The portrayal of monsters and creatures, however, is still lagging somewhat behind in the level of detail used to bring these entities to life. While it is not always the goal for games to accurately reflect the real world, we can draw inspiration and information from real world animal behavior to assist us in creating more engaging creatures to populate our game worlds.

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  • GDC 2014
  • Stephan Schutze
  • Sound Librarian
  • free content
  • Audio
  • Audio