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|Session Name:||Getting the Most Out of OpenGL ES (Presented by ARM)|
|Speaker(s):||Daniele Di Donato, Tom Olson, Dave Shreiner|
|Company Name(s):||ARM, ARM, ARM|
|Track / Format:||Programming|
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|Overview:||The latest version of OpenGL ES provides a rich set of tools for creating beautiful, high-performance graphics on mobile devices. In this talk we'll describe some of those features and talk about how to use them in a mobile context. We'll present case studies and demonstrations showing how new technologies like ASTC can provide dramatic power and bandwidth savings, and even enable new approaches to classic rendering problems.|