You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Getting the Most Out of OpenGL ES (Presented by ARM)
Speaker(s): Daniele Di Donato, Tom Olson, Dave Shreiner
Company Name(s): ARM, ARM, ARM
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The latest version of OpenGL ES provides a rich set of tools for creating beautiful, high-performance graphics on mobile devices. In this talk we'll describe some of those features and talk about how to use them in a mobile context. We'll present case studies and demonstrations showing how new technologies like ASTC can provide dramatic power and bandwidth savings, and even enable new approaches to classic rendering problems.

GDC 2014

Daniele Di Donato

ARM

Tom Olson

ARM

Dave Shreiner

ARM

free content

Programming

Programming