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SSX: Bringing a PS3 Game to Android (Presented by Intel Corp)


This presentation looks at the challenges of porting SSX from the PS3 to Android. Beyond the obvious challenges of targeting a new OS and reworking the input system, we'll share lessons about optimizing content for mobile platforms. This process involved moving from deferred to immediate rendering, porting shaders to GLSL, updating memory management, etc.

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  • GDC 2014
  • Alex Aptekar
  • Electronic Arts
  • Omar Rodriguez
  • Intel Corp
  • free content
  • Programming
  • Programming