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|Session Name:||Making Weird Games for Weird People|
|Track / Format:||Design|
|Overview:||What goes into making a cult hit? Taro Yoko, director of games like Nier and the Drakengard series, talks about the process he uses to create worlds and stories that get noticed and foster dedicated fans. Recounting his experiences on those games and others, Yoko-san will explain his personal development methods, such as backwards scriptwriting (where the ending defines the entire setting), and what he calls "photo thinking" -- thinking photographically to maintain a cohesive setting.|