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The Number One Educational Resource for the Game Industry

Session Name:

Believable Humans

Overview:

The Director of the SCEA Worldwide Studios Visual Arts department, Michael Mumbauer, along with Dr. Mark Sagar discus how motion capture and performance capture have influenced the industry and how to achieve believable cg humans. We will give a quick overview of the evolution and trajectory of the toolsets and give perspective of the process based on our best practices. It is a constantly changing environment and with production schedules growing longer and more complex it requires a technical mastery and the ability to project solutions before the problem has a chance to fully manifest.

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  • GDC 2015
  • Michael Mumbauer
  • Sony Computer Entertainment America
  • Mark Sagar
  • Auckland Bioengineering Institute, The University of Auckland
  • free content
  • Visual Arts
  • Visual Arts