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Session Name: Sunset City Express: Improving the NavMesh Pipeline in Sunset Overdrive
Speaker(s): Jonathan Adamczewski
Company Name(s): Insomniac Games
Track / Format: AI Summit
Overview: By simplifying the generation process and adding extra processing of its data, we increased navmesh quality and reduced the time required to manually "clean up" the auto-generated mesh. The total navmesh build time for Sunset City was reduced from over and hour to just a few minutes. This lecture will explain the techniques used to improve the user experience and improve iteration times for designers. Additionally, it will include a demonstration of the navigation tools available in our level editor.

GDC 2015

Jonathan Adamczewski

Insomniac Games

free content

AI Summit