You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Equip Your Robot Army! How Telltale Integrated Simplygon into Their Automated Multiplatform Asset Preparation (Presented by Simplygon and Telltale Games)


Shipping multiple game seasons with episodic DLC on 8 simultaneous platforms presents many challenges. One of those challenges is maximizing performance and quality on each of those platforms without needing an army of people to address the pixel density, texture formats, and model complexity. In this presentation, Zac Litton, VP of Engineering at Telltale, is going to give an overview of how Telltale handles this through automation and tuning. In particular, he will look at how Simplygon integrated into this pipeline for their recent hit games, Game of Thrones and Tales from the Borderlands, just a few weeks before submission. It will show the challenges of integration and how they were overcome to build an adaptive process for reducing model complexity to improve performance. The session will also contain an overview of Simplygon's features and how it integrates with off the shelf tools and internal tech.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2015
  • David Larsson
  • Simplygon
  • Zac Litton
  • Telltale Games
  • free content
  • Visual Arts
  • Visual Arts