Session Name: | A Real Story of Game Development |
Speaker(s): | Tiexin Liang |
Company Name(s): | wanGa.me |
Track / Format: | Production |
Overview: |
It has been said, that only 30% of game developers can insist on finishing the game, while 10% of them can publish it, and further 1% of them can eventually earn from the game. Makebestgame.com, a game developing team from China, established in May 2014 with 10 members, only one of them has actual experience of game development, spent a whole year on Blacksmith Story. Ranking in the Best New Games Selection of AppStore and Best Idea Award of Cocos Game Developing Competition, Blacksmith Story leaves us a question: How can they achieve that? Would there be any difficulties they encountered? This speech will reveal the feelings that every indie game developers in China have to experience. |