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|Session Name:||'Agents of Mayhem': Physically-Based Materials in a Stylized Open World|
|Company Name(s):||DS Volition|
|Track / Format:||Visual Arts|
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|Overview:||Physically based rendering is the new hot trend for more photorealism in rendering, both real time and pre-rendered, but it doesn't have to be. This talk covers 'Agents of Mayhem', one of a new breed of graphically stylized games using the PBR technique, and covers methods for balancing a full physically based pipeline with a distinct illustrative artistic style. Many things will be covered, including memory management of the additional specular textures, shader techniques, the importance of color choices and use of documentation to maintain the multifaceted style across multiple vendors and artists. The talk is primarily focused on world materials, but lightly touches on the related material stylization of other disciplines.|