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Session Name:

Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'


'Fallen London' is approaching its tenth birthday. It is a live narrative game that supports all of Failbetter's other projects, meaning that the company can more easily afford to take creative risks. This session will look at the difficulties of maintaining a live narrative game and how Failbetter has adapted to surmount them. These adaptations have created a supportive fan base, benefited the company financially and fostered an environment that supports employee well-being. Olivia is writer, editor and content manager at Failbetter, and as such is involved in several of the disciplines required to maintain the success of 'Fallen London'. Join her in this session to hear the story behind it.

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  • GDC 2019
  • Olivia Wood
  • Failbetter Games
  • free content
  • Design
  • Design
  • Production & Team Management
  • Production