Session Name: | Content Fueled Gameplay Programming in 'Frostpunk' |
Speaker(s): | Aleksander Kauch |
Company Name(s): | 11 bit studios |
Track / Format: | Programming |
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Overview: | Data driven architecture is a very common concept in video games as new features needs to be easily added by non-programming parts of the team. This paradigm is implemented in every popular game engine and it's a critical technique for empowering content creators and unlocking their creativity. This session will present the data driven gameplay architecture of 11 bit studios' in-house technology, how it affected the gameplay code of 'Frostpunk' and the game's overall production process. |