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|Session Name:||'Battlefield V' AI Dialogue|
|Speaker(s):||Simon Lindskog, Justin Langley|
|Company Name(s):||EA DICE, EA DICE|
|Track / Format:||Audio|
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|Overview:||This talk will cover the ideas, challenges and results of the 'Battlefield V' AI dialogue design. The creative design part of the talk will cover the ideas and philosophies behind creating believable AI dialogue in a WW2 Battlefield setting, as well as the process from recording to mastered content in Frostbite. The technical section will cover the implementation process starting from the results of 'Battlefield 1' to a more evolved, flexible and easier system. This session will share a creative approach that combines both audio and programming skills, stretching the boundaries of Frostbite to support the creative design for the dialogue.|