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The Number One Educational Resource for the Game Industry

Session Name: Math for Game Developers: Procedural Mesh Animation with Non-Linear Transforms
Speaker(s): Michael Austin
Company Name(s): Hidden Path Entertainment
Track / Format: Programming

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Overview: Traditional animation involves moving models based on a set of linear matrices. This session will demonstrate extremely efficient and useful ways of animating the curvature of space around the models instead, with applications in vegetation, soft body effects, model assembly and res-in effects, and more.

GDC 2019

Michael Austin

Hidden Path Entertainment

free content

Programming

Programming