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|Session Name:||'Life is Strange': Music in a Narrative Driven Game|
|Speaker(s):||Raoul Barbet, Sebastien Gaillard|
|Company Name(s):||Dontnod Entertainment / Capsule Animation Studio, Dontnod Entertainment|
|Track / Format:||Audio|
|Overview:||Join the Creative Director and Audio Director of the 'Life is Strange' games at Dontnod Entertainment as they explain how they approach the use of music in narrative driven games and how the music can be helpful on a cinematographic, narrative and design point of view. From prototypes to the final game release, navigating between existing licensed tracks and original score, they will explain how they wanted the soundtrack to be used differently and share the difficulties they faced during the production of those episodic games. From 'Life is Strange' 1&2 to 'Captain Spirit', Raoul will explain his creative intentions and Sebastien will show how he technically managed to make them fit into the game using Nuendo, Wwise and Unreal Engine.|