You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions
Speaker(s): Gautier Boeda
Company Name(s): Square Enix Co., Ltd.
Track / Format: Entertainment VR/AR
Overview: When entering a virtual world, users expect an experience that feels natural. Huge progress has been made with regards to motion, vision, physical interactivity, whereas interactivity with non-playable character stays behind. This session introduces a speech recognition pipeline with the solutions to some obstacles that have been encountered during its development. It will also cover speech related interactions and spatial representation based interactions to bring more immersivity to VR.

VRDC @ GDC 2019

Gautier Boeda

Square Enix Co., Ltd.

free content

Entertainment VR/AR

Virtual / Augmented Reality