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Session Name:

Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'


Creating the open-world audio for 2018's 'Marvel's Spider-Man' for PS4 was no walk in the park (except for Central Park, that is). Creating a believable and lively New York City soundscape was a uniquely creative and technically challenging experience. This presentation will cover the details behind the open world's audio design, working closely with other departments, technical roadblocks that were encountered during development, and how those issues were resolved.

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  • GDC 2019
  • Alex Previty
  • Insomniac Games
  • Blake Johnson
  • Insomniac Games
  • free content
  • Audio
  • Audio