You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Better Live Game Releases with Persona Based Testing
Speaker(s): Nicholas Joebgen
Company Name(s): Pocket Gems
Track / Format: Production & Team Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Release testing for a live game is critical as it is the last line of defense between a bug being caught and fixed, or being left for players to find and report. As live games progress in age, release testing needs to evolve with it to ensure that what's being tested is what players are engaging with, to ensure the bugs being found at this stage are the ones players really don't want to find themselves. Nick Joebgen, QA Analyst on War Dragons, will be sharing how he crafted and installed a method of release testing specifically for the product that's directly inspired by the in-game players, as well as how it can be set up for different projects.

Game Developers Conference 2021

Nicholas Joebgen

Pocket Gems

free content

Production & Team Management

Production