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|Session Name:||Building Pipelines to Find, Grow, and Retain Diverse Talent|
|Speaker(s):||Movell Dash, Trinidad Hermida, Davina Mackey, Nika Nour, Sarah Spiers|
|Company Name(s):||Unity Technologies, Niantic Inc, PlayStation Studios QA, Sony Interactive Entertainment, IGDA Foundation, IGDA Foundation|
|Track / Format:||Advocacy|
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|Overview:||Diverse early to mid-career game developers are without in-person networking, job, and career development opportunities. How can the industry come together to drive actionable initiatives that place incredibly talented individuals in video game-related jobs? And once they've found employment, what can we do to help grow their professional careers and keep them in the industry? Join the IGDA-Foundation and industry leaders as they discuss building pipelines to help marginalize developers find employment and help them grow within a competitive industry. Learn what strategies are currently being used as well as best practices on reaching communities such as Black in Gaming, Latinx in Gaming, and more.|