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Session Name:

Better Live Game Releases with Persona Based Testing


Release testing for a live game is critical as it is the last line of defense between a bug being caught and fixed, or being left for players to find and report. As live games progress in age, release testing needs to evolve with it to ensure that what's being tested is what players are engaging with, to ensure the bugs being found at this stage are the ones players really don't want to find themselves. Nick Joebgen, QA Analyst on War Dragons, will be sharing how he crafted and installed a method of release testing specifically for the product that's directly inspired by the in-game players, as well as how it can be set up for different projects.

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