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Session Name:

'Resident Evil Village': Our Approach to Game Design, Art Direction, and Graphics


This session introduces the approach that went into making Resident Evil Village a game that "disturbs the player's emotions," focusing on three major aspects: game design, art direction, and graphic technology.nnThe game design segment explains how we went about controlling the player's emotional experience, particularly how we dealt with player's becoming accustomed to fear, and the logic architecture of tension and relief. The art direction segment covers our methods for realizing the visual concept of a "beautiful, yet terrifying village." Finally, in the graphics segment we use concrete examples to show how we implemented ray tracing to realize our visual concept within the project's constraints.

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