Session Name: | Future Realities Summit: Hands Best: How AR & VR Devs Can Make the Most of Hand Tracking |
Speaker(s): | Brian Schwab, John Blau |
Company Name(s): | LEGO Group, Schell Games |
Track / Format: | Future Realities Summit |
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Overview: | As the extended reality (XR) industry advances, features and resources that seek to close the gap between real-life interactions and simulations are available for developers to use. One such feature is hand tracking, allowing players to interact with a virtual reality experience without needing controllers. Unlike controllers that generally use the same schema and button systems, hand tracking is not yet standardized and brings with it a number of interaction opportunities, myths, and challenges for input recognition.Developers must consider many nuances when utilizing hand tracking technology. Covered in session will be common tracking methods, examples of interaction models (including hybrid interaction models that use hands in combination with other inputs), and a number of notable assumptions that must be cast aside. |