You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

How To Keep Your Team From Destroying Your Game


One of the fondest hopes of any game studio is to create a player experience that is unforgettable; something that will win awards, break sales records and stand the test of time. One of the most powerful ways to deliver that kind of experience is to ship a game with a great story. But story development in games can be expensive boondoggles, as player agency crashes into the team's crafted narrative. Are studios destined to struggle and suffer in order to bring gameplay and story together? Or is there a better way? In this talk, game-story fixer Susan O'Connor (BioShock, Tomb Raider, Far Cry franchises) breaks down the three snakepits game-writing teams fall into, over and over - and shares three ladders that studios can use to help teams escape those snakepits, once and for all.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Susan O'Connor
  • The Narrative Department
  • free content
  • Production & Team Management
  • Production