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|Session Name:||Art Direction Summit: Big Visuals, Small Budget: Get the Most from a Lean Art Team|
|Company Name(s):||Possibility Space|
|Track / Format:||Art Direction Summit|
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|Overview:||Every indie game needs to have a marquee look that helps it stand out from a sea of other games. But how can you achieve that with a small team? Or with a tight budget? As an art director I have faced similar tough restrictions across my career. I want to share the strategies I take when designing a game's look so it stands out, without requiring a large team or extended production timeline.This talk is about coming up with clever solutions and working smarter, not harder. I will cover topics like how to prioritize design problems, how to create a usable visual target, and how to build and effectively manage a small team.|