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|Session Name:||Future Realities Summit: Building Big Games on Little Headsets|
|Company Name(s):||Owlchemy Labs|
|Track / Format:||Future Realities Summit|
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|Overview:||Owlchemy Labs started making hit VR games when the technology was in its early days, and they're ready to share insight into the unique problem-solving methods they've developed. While studios are putting out more-complex games than ever before, there are still significant technical limitations with what can run on a VR headset at a reasonable frame rate. In this talk, Expert Graphics Engineer Ben Hopkins shows you SplatTech, an engine developed to circumnavigate the technical limitations of a headsetand the challenges implementing the engine brought. They'll review how the team built SplatTech from the ground up to run PC-level graphics on a Quest 2 headset and optimize performance.|