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|Session Name:||UX Summit: Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate'|
|Company Name(s):||Full Circle, Electronic Arts|
|Track / Format:||UX Summit|
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|Overview:||Most game development teams regularly playtest the game with the team. For many teams, they're seen as the designer's first line of defense, especially at times when end-player testing is not possible or readily available. Internal playtests can be a great source of continuous feedback but that feedback can be biased. By recognizing this, frameworks can be implemented to help mitigate developer biases and maximize the usefulness of internal playtesting.In this session, Andreia Gonalves, a Senior UX Designer at Full Circle, an Electronic Arts studio, will walk attendees through the framework the skate. development team has applied to their internal playtesting. This framework, which can be applied to the existing process of team playtesting, has been shown to empower team members to really step into the player's shoes, to ask for and receive more relevant feedback, as well as to increase empathy, rallying the team around player pain points.|