You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Production Essentials Summit: The Art of Closing


Closing is, at the same time, the most critical and least glamorous phase of game development. It heavily impacts the final quality of the game and the overall health of the team. Bad closing is a moment of absolute chaos and in many cases turns into a death march. Good closing is a moment of absolute clarity accompanied by a great sense of achievement. Many developers hate closing and some even make a habit of leaving projects as soon as it begins. The goal of this session is to provide clear, practical and actionable advice to producers on how to conduct a good closing phase and how to help their team fall in love with it.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Fleur Marty
  • WB Games Montreal
  • free content
  • Production Essentials Summit
  • Production