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|Session Name:||'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City|
|Speaker(s):||Dustin Reid, Stphane Beauchemin|
|Company Name(s):||WB Games Montreal, WB Games Montreal|
|Track / Format:||Design|
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|Overview:||In this session, WB Games Montreal's Dustin Reid and Stphane Beauchemin provide an overview of the audio pipeline that brings Gotham City to life in Gotham Knights, an open-world co-op action-RPG developed with Audiokinetic's Wwise and a customized Unreal 4 game engine. The session includes a look at their design pillars, the challenges they presented, and the tools that were developed to deliver on their vision. They explore some of the more ambitious systems designed for the game, with particular emphasis on the use of spatial audio, dynamic environmental reflections, and modular ambient systems. With the help of captured material they break down sequences and sections from the game to demonstrate these systems in practice, both isolated and in concert.|