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|Session Name:||Roblox Engine: Developing on a Platform that Powers 32M Immersive Experiences (Presented by Roblox)|
|Speaker(s):||Bjorn Book-Larsson, Jessica Weiss Thomas, Chris Haga, Michael Daubert, Spencer Arons|
|Company Name(s):||Roblox, Sawhorse Productions, Looty Games, Phaser Lock Interactive, Rodeo Interactive|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Meet Chris Haga, President, Looty Games; Jessica Weiss Thomas, Art Director, Sawhorse Productions; Michael Daubert, CEO, Phaser Lock Interactive; and Spencer Arons, Lead Programmer, Rodeo Interactive developers who have found success leveraging the latest Roblox free cloud-based technologies to build high fidelity experiences with strong discoverability and monetization. In this session, Bjorn Book-Larsson, VP of Product, Avatar at Roblox, will lead a panel discussion exploring the tools and features on the Roblox platform critical for success.Roblox offers the opportunity to reach an engaged community of 60M daily active users across the globe, and the users are all ages with the fastest growing age group of 17-24 year olds. Our platform provides you with unparalleled opportunities for innovative 3D creation, with instantaneous publishing across all popular platforms and multiple languages. We empower developers to build high-fidelity, megascale, lifelike worlds, and to do it on a broad, open API-first cloud platform with free tools.|