You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: 'The Looker': The Art of Parody Against the Menace of Goofiness
Speaker(s): Bradley Lovell
Company Name(s): Subcreation Studio
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Why would anyone care about the parody of a game that came out seven years prior? As it turns out, there are some solid reasons why.In this talk, Bradley Lovell, developer of 2022's The Looker, a parody of the 2015 open-world puzzle game The Witness, discusses what it takes to make a high-bandwidth parody that goes beyond obvious audio-visual gags to tell jokes through gameplay, as well as engage deeply with the source material. This discussion touches on the core appeals of parody games, as well as the unique opportunities for humor that games afford. Bradley also discusses the importance of maintaining internal consistency so a game's humor and subversion of expectations do not cause unintentional damage to its core design.

Game Developers Conference 2023

Bradley Lovell

Subcreation Studio

free content