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Session Name:

Browser vs. Client-based FreeToPlay MMOs


Will browser-based games completely replace client-based games as a result of their huge benefit to accessibility? If so, what impact will this have on the quality, level of complexity, fraud and hacking, and development costs? Freetoplay publishers are on the forefront of this transformation and therefore work to answer these questions every day. Nearly all currently publish both browser and client-based games but very few have had success with both. He will discuss the benefits and drawbacks to each approach and provide insight and direction enabling game developers to create the best games on the right platform at the right time with the best technology.

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  • GDC China 2010
  • Frank Cartwright
  • GamersFirst
  • free content
  • Online Games
  • Other