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|Session Name:||Gravity Ghost: A Postmortem|
|Company Name(s):||Ivy Games|
|Track / Format:||Independent Games Summit|
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|Overview:||In this postmortem, Ivy Games lead developer Erin Robinson shares the experience of developing her game Gravity Ghost. She provides a detailed breakdown of the many design decisions necessary for turning this experimental gravity mechanic into a complete game. This included frequently abandoning ideas that didn't work, learning what to listen for when playtesting, and staying true to a central theme in every aspect of the art, design, and story.|