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Session Name:

Building a Playground: Concept Art for Parkour Gameplay in 'Dying Light 2 Stay Human'

Overview:

Creating FPP open-world games with a freedom of traversing that comes with parkour gameplay is one of the biggest challenges that a Concept Artist could face. This presentation describes, in-depth, the process of creating gameplay visuals for Dying Light 2 Stay Human from the Environment Concept Art team perspective. Katarzyna Zielska, Lead Concept Artist at Techland, talks through the creative and art direction, and how the team reconciled them with the gameplay idea of a giant playground. What's more, Katarzyna presents the pipelines and good work habits that were built during the production of Dying Light 2 Stay Human. Each part is supported by concept art examples, gameplay videos, and screenshots.

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  • Visual Arts