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Session Name:

How We Got 10,000 Players into a Level (The Tech Behind the Aurora Concert in 'Sky: Children of the Light')

Overview:

In December of 2022, thatgamecompany hosted a concert for the artist AURORA inside its game Sky: Children of the Light. For this event, Sam McGrath (CTO) and his engineering team developed technology running in TGC's custom engine that was capable of rendering and networking an unprecedented 4000 simultaneous players together in a single arena. In August of 2023, a revamped version of the concert was hosted, this time supporting over 10,000 simultaneous players. In this talk, McGrath tells the story of the development of Festival Tech, and describes some of the techniques and algorithms employed for rendering and networking thousands of players at once. He tells the story of how the tech was developed, highlighting some engineering insights that transformed a seemingly impossible task into an awe-inspiring experience for Sky's players.

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  • Game Developers Conference 2024
  • Sam McGrath
  • Thatgamecompany Inc
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  • Programming
  • Programming