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Game Narrative Summit: Writing a Story Treatment ('Stranger Things' Style)
How do you introduce your game world to others on your team? Is there a good method for onboarding people into your narrative while also focusing on writing what matters for the game? When the Duffer Brothers were concepting the Stranger Things TV show, they built a Story Treatment of their world, characters, and narrative. This treatment is short, powerful, and visually interesting for anyone who comes across it. The session covers building a similar story treatment for your game.This talk dissects their story treatment in great detail and how it can apply to early narrative development for games. The goal is to create an easy to read, concise document that speaks directly to other developers and potential partners looking to be informed, inspired, able to take action in their core disciplines.
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