You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'

Overview:

Creating the sound for a game in the Avatar universe presented the audio team at Ubisoft Massive with a unique opportunity. Contrary to most AAA games, the star of the show is the world in which the game is set, Pandora. Audiences can finally come a huge step closer to living their fantasy of visiting the incredible place they've seen on the cinema screen. nnTo make this experience believable, Pandora needs to have unprecedented fidelity, and feel like everything is connected. Every part of the world needs to have a sound, and every sound needs to have a logical link to the rest of the game. The world needs to react to the player constantly, whether they interact with it actively, or passively. nnThis presentation outlines the creative strategies devised to achieve these goals, how to create the enormous amount of content needed to fulfill this vision, as well as the technology that had to be built in order to realize the team's intentions.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • David Osternacher
  • Massive Entertainment - A Ubisoft Studio
  • Alex Riviere
  • Massive Entertainment - A Ubisoft Studio
  • free content
  • Audio
  • Audio