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Session Name:

Making 'Assassin's Creed Nexus VR' Comfortable and Accessible

Overview:

Virtual Reality allows an amazing level of immersion in virtual worlds. But when it comes to locomotion, the ability to travel into these worlds may involve various degrees of discomfort, from fatigue to kinetosis (motion sickness). In Assassin's Creed Nexus VR, the open worlds of the game provide great opportunities for players to explore, parkour, climb, fight or go stealth, all of which presented unique challenges when designing a comfortable and accessible experience. The team presents the journey and share our experience working for several years on designing and building various features and presets to make the game comfortable and accessible for players. To conclude, the team presents features to help with potential fear of height, as players in Assassin's Creed Nexus VR will be able to parkour, climb and reach elevated heights, and can decide to experience the game's iconic leap of faith.

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