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Session Name:

Future Realities Summit: Using Physics Constraints to Make Intuitive VR Interactions

Overview:

Virtual reality physics are fun, and it doesn't stop at simulating gravity. This talk teaches the fundamentals of how to use a core component of game engine physics systems the physics constraint to create a variety of quick and intuitive VR interactions. From sliders and dials to buttons and hinges, physics constraints can help marry the fun of physical interactions with broad design possibilities. Learn how VR developers can use physics constraints in Unreal Engine to produce a variety of modular and shippable hand-tracked interactions for major VR platforms.

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  • Game Developers Conference 2024
  • Antony Stevens
  • Greensky Games
  • free content
  • Future Realities Summit
  • Virtual / Augmented Reality