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Technical Artist Summit: Using Generative AI as a Tool for Tech Artists
Generative AI is shaking up the industry, so like any other emerging technology we, as tech-artists, can ride the wave and bend our curious eye at its challenges, promises, and time saving nature. All to fold the best parts into our workflows, pipelines, and processes.Daniel Ocean is an Associate TechArt Director at Ubisoft currently working on XDefiant a competitive arena shooting pulling from all the Ubisoft gaming franchises and engines, both old and new. The session includes an evaluation of generative AI and its current place in production both generally and within Ubisoft. Daniel takes a look at the novel and different ways AI is, and will, solve pain points for artists and designers through examples. Additionally, we look practically at how to create training data for custom GenAI, image-based, tools using Houdini. With a focus on the importance of owning the input training for tools as much as the output of the generation.
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