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The Number One Educational Resource for the Game Industry

Session Name: Art Direction Summit: Pre-Production: The Lies We Tell
Speaker(s): Greg Foertsch
Company Name(s): Bit Reactor
Track / Format: Art Direction Summit

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Overview: Pre-production is the most nebulous part of development and frequently the point where the success of a game's production is determined. If you have ever asked yourself: are we in production yet?, when do we need to create an art bible?, or even what is really in an art bible?, then this session is for you. This session defines the various stages of pre-production and how the visual development of a project can be more predictable yet allow for exploration and play. By identifying clear evaluation points art directors can identify more confidently when a project will truly enter production, postproduction and what requirements are needed to advance through these stages. Additionally, this talk discusses proper art documentation and how the art team hierarchy needs to evolve through the game's development cycle.

Game Developers Conference 2024

Greg Foertsch

Bit Reactor

free content

Art Direction Summit

Visual Arts