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Advanced Graphics Summit: GPU Work Graphs: Welcome to the Future of GPU Programming
Work graphs are a brand-new API, allowing the GPU to self-schedule work without going through the host. Unlike previous APIs like ExecuteIndirect, work graphs allow for fully parallel producer/consumer relationships on the GPU. It allows for high-performance GPU work creation, efficient recursive algorithms, expansion and compaction, and many other things.Join AMD's Matthus Chajdas and Microsoft's Shawn Hargreaves for the first look at this brand new API and learn how it's going to transform the GPU programming landscape going forward. Together they will provide insights into what workloads can benefit from work graphs short-term and where we expect long-term benefits. The audience will get an in-depth overview of the API, the changes to HLSL, and walk through a sample to get everyone equipped for experiments and integration into their own games and applications.
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