You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

UX Summit: Lessons in Retrofitting Accessibility: 'A Legends of Runeterra' Story

Overview:

Many games have added accessibility features after launch, but what happens if you try to add a feature that directly impacts gameplay to a live service game? This talk covers the story of how devs on the Legends of Runeterra team explored what it would take to add keyboard mapping to the game. From scoping the work it would take, to evaluating the design and gameplay impact, to creating a proof of concept, attendees learn about how the team tackled this challenge and what we learned about retrofitting accessibility along the way.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Sweta Mohapatra
  • Riot Games
  • free content
  • UX Summit
  • Other