Game Developers Conference 2022
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
by Guy Leroy
(Microsoft)
AI Summit
Game Developers Conference 2022
AI Summit: 'Hide N' Seek': A Social Deduction Game Using Controllable La...
by Suma Bailis
(Google)
AI Summit
Game Developers Conference 2022
AI Summit: Buffing Bots with Imitation Learning
by Niels Justesen
(modl.ai)
AI Summit
Game Developers Conference 2022
AI Summit: Cities at Scale: Simulating Street Life on a Budget
by Sandy MacPherson
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI Summit: 'Death Stranding': An AI Postmortem
by Eric Johnson
(Kojima Productions)
AI Summit
Game Developers Conference 2021
AI Summit: Advanced Real-Time Hierarchical Task Networks: A New Approach
by Tomohiro Mori
(SQUARE ENIX CO., LTD.)
AI Summit
Game Developers Conference 2021
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
by Bram Ridder
(Rebellion)
AI Summit
Game Developers Conference 2021
AI Summit: Beyond Pre-training: Experiences of Applying Imitation Learni...
by Meng Wang
(Netease)
AI Summit
2019
'Marvel's Spider-Man' AI Postmortem
by Adam Noonchester
(Insomniac Games)
AI Summit
2019
A House Built on Sand: Engineering Stable and Reliable AI
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
Beyond NPCs: AI for Game Operations
by Luke Dicken
(Zynga)
AI Summit
GDC 2018
'Race for the Galaxy': A Neural Network in Production
by Theresa Duringer
(Temple Gates Games)
AI Summit
GDC 2018
AI Wish List: What Do Designers Want out of AI?
by Raph Koster
(Independent)
AI Summit
GDC 2018
Beyond 'Killzone': Creating New AI Systems for 'Horizon Zero Dawn'
by Julian Berteling
(Guerrilla Games)
AI Summit
GDC 2018
Beyond Bots: Making Machine Learning Accessible and Useful
by Wolff Dobson
(Google)
AI Summit
GDC 2017
AI Arborist: Proper Cultivation and Care for Your Behavior Trees
by Bobby Anguelov
(WB Games Montreal)
AI Summit
GDC 2017
Behavior is Brittle: Testing Game AI
by Sergio Ocio Barriales
(Hangar 13/2K)
AI Summit
GDC 2017
Beyond Framerate: Taming Your Timeslice Through Asynchrony
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2017
Bringing Hell to Life: AI and Full Body Animation in 'DOOM'
by Jake Campbell
(id Software)
AI Summit
GDC 2016
A Stitch in Time: Metaplanning for AI with Unusual Time Controls
by Christopher Hazard
(Hazardous Software Inc.)
AI Summit
GDC 2016
AI Behavior Editing and Debugging in 'Tom Clancy's The Division'
by Jonas Gillberg
(Massive Entertainment - a Ubisoft Studio)
AI Summit
GDC 2016
AI For Generated Worlds
by Damian Isla
(The Molasses Flood)
AI Summit
GDC 2016
AI Pre-Mortem: How to Approach Your AI Problems
by Damian Isla
(The Molasses Flood)
AI Summit
GDC 2015
Applying Machine Learning Like a Responsible Adult
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2015
Building a Better Centaur: AI at Massive Scale
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2015
Deep Gabe: Machine Learning from Steam Data
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2015
Faerie Dust and Sparkles: Bringing Your AI Characters to Life
by Kevin Dill
(Lockheed Martin)
AI Summit
GDC 2014
AI Postmortem: Hearthstone
by Brian Schwab
(Formerly of Blizzard Entertainment)
AI Summit
GDC 2014
AI Postmortem: Hearthstone
by Brian Schwab
(Formerly of Blizzard Entertainment)
AI Summit
GDC 2014
Bringing BioShock Infinite's Elizabeth to Life: An AI Development Postmo...
by John Abercrombie
(Irrational Games)
AI Summit
GDC 2014
Creating Frankenstein's Monster: Case Studies of Building a New NPC
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2013
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2013
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2013
Architecture Tricks: Managing Behaviors in Time, Space, and Depth
by David Mark
(Intrinsic Algorithm)
AI Summit
GDC 2013
Architecture Tricks: Managing Behaviors in Time, Space, and Depth
by David Mark
(Intrinsic Algorithm)
AI Summit
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
Animation Driven Locomotion for Smoother Navigation
by Bobby Anguelov
(IO Interactive)
AI Summit
GDC 2012
Animation Driven Locomotion for Smoother Navigation
by Bobby Anguelov
(IO Interactive)
AI Summit
GDC 2011
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Rez Graham
(Electronic Arts (Sims Division))
AI Summit
GDC 2011
AI Navigation: It's Not a Solved Problem - Yet
by James Anhalt
(Blizzard Entertainment)
AI Summit
GDC 2011
AI Pr0n: Maximum Exposure of Your Debug Info!
by Brian Schwab
(Blizzard Entertainment)
AI Summit
GDC 2011
AI Unplugged: How Experienced Devs Think Through AI
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2010
AI and Interactive Storytelling: How We Can Help Each Other
by Michael Mateas
(University of California, Santa Cruz)
AI Summit
GDC 2010
AI and Interactive Storytelling: How We Can Help Each Other
by Michael Mateas
(University of California, Santa Cruz)
AI Summit
GDC 2010
AI Architecture Mashups: Insights into Intertwined Architectures
by Brian Schwab
(Blizzard Entertainment)
AI Summit
GDC 2010
AI Architecture Mashups: Insights into Intertwined Architectures
by Brian Schwab
(Blizzard Entertainment)
AI Summit
GDC 2009
(307) #define GAME_AI
by Steve Rabin
(Nintendo of America)
AI Summit
GDC 2009
(307) AI and Designers: Mind the Gap
by Soren Johnson
(EA2D)
AI Summit
GDC 2009
(307) AI Summit Final QA and Closing Remarks
by Steve Rabin
(Nintendo of America)
AI Summit
GDC 2009
(307) AI Summit Introduction and Welcome
by Dave Mark
(Intrinsic Algorithm)
AI Summit