Ahead of the Curve: The SpaceChem Postmortem
by Zach Barth
(Zachtronics Industries)
Independent Games Summit
Ahead of the Curve: The SpaceChem Postmortem
by Zach Barth
(Zachtronics Industries)
Independent Games Summit
Ahead of the Curve: The SpaceChem Postmortem
by Zach Barth
(Zachtronics Industries)
Independent Games Summit
An Indie Expedition Through the Jungle of Free-to-Play, In-App Purchase,...
by Aaron Isaksen
(AppAbove Games LLC)
Independent Games Summit
Abstraction and Experience: Observations on Proteus
by Ed Key
(Independent)
Independent Games Summit
Abstraction and Experience: Observations on Proteus
by Ed Key
(Independent)
Independent Games Summit
Beat the Post-Launch Blues: Your Game is Out, What Now?
by Rob Davis
(Playniac)
Independent Games Summit
Beat the Post-Launch Blues: Your Game is Out, What Now?
by Rob Davis
(Playniac)
Independent Games Summit
GDC 2012
Designing for Friendship: Shaping Player Relationships with Rules and Fr...
by Chris Bell
(thatgamecompany)
Independent Games Summit
GDC 2012
The Failure Workshop
by Steve Swink
(Enemy Airship)
Independent Games Summit
GDC 2012
The Indie Soapbox Session
by Matthew Wegner
(Flashbang Studios)
Independent Games Summit
GDC 2012
Trail-er Blazing: Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
GDC Europe 2011
Evoking Emotions and Achieving Success by Breaking All the Rules
by Thomas Grip
(Frictional Games)
Independent Games Summit
Beyond Fun: Perspectives on Video Games as Expressive Experiences
by Thomas Grip
(Frictional Games)
Independent Games Summit
Beyond Fun: Perspectives on Video Games as Expressive Experiences
by Thomas Grip
(Frictional Games)
Independent Games Summit
Developing New Audiences: When the Past Can't Predict Your Future
by Kellee Santiago
(thatgamecompany)
Independent Games Summit
Care and Feeding of Your Independent Game Studio
by Arthur Humphrey
(Last Day of Work)
Independent Games Summit
Care and Feeding of Your Independent Game Studio
by Arthur Humphrey
(Last Day of Work)
Independent Games Summit
From AAA to Indie: Three Start-Up Stories
by Jake Kazdal
(Haunted Temple Studios)
Independent Games Summit
Game Design by Accidents
by Steph Thirion
(Game Designer)
Independent Games Summit
Experimental Design of Shadow Physics
by Steve Swink
(Enemy Airship)
Independent Games
Experimental Design of Shadow Physics
by Steve Swink
(Enemy Airship)
Independent Games
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC 2010
Indies and Publishers: Fixing a System That Never Worked
by Ron Carmel
(2D Boy)
Independent Games Summit
Abusing Your Players Just For Fun
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
Abusing Your Players Just For Fun
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
Control Inspiration
by Mark Essen
(Independent)
Independent Games Summit
Beyond the Finish Line of Shipping an Indie Game
by Ron Carmel
(2D Boy)
Independent Games Summit
Business Managing Your Indie Developer Through The Downturn
by Jennifer Bullard
(Certain Affinity)
Independent Games Summit
Business Managing Your Indie Developer Through The Downturn
by Jennifer Bullard
(Certain Affinity)
Independent Games Summit
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
(304) 2008 IGF Finalist Overview
by Steve Swink
(Enemy Airship)
Independent Games Summit
(304) CRAYON PHYSICS DELUXE Postmortem
by Petri Purho
(Kloonigames)
Independent Games Summit
(304) Embracing Constraints
by Dylan Fitterer
(Audiosurf, LLC)
Independent Games Summit
(304) Hothead Games: Episodic Content and The Evolving Indie Landscape
by Vlad Ceraldi
(Hothead Games)
Independent Games Summit