Game Developers Conference 2024
'3DHaptics' Practical Design Method: Insights from Sound and UX/UI Exper...
by Masatoshi Miyakawa
(Miraisens, Inc.)
Audio
Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
'Storyteller': Turning Stories into Gameplay
by Daniel Benmergui
(Storyteller)
Design
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
by Kosuke Tanaka
(Tango Gameworks)
Programming
Game Developers Conference 2023
A Practical Design Playbook for Digital Thriving in Games
by Natasha Miller
(Blizzard Entertainment)
Design
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
GDC 2009
Aarf! Arf Arf Arf: Talking to the Player with Barks
by Patrick Redding
(Ubisoft Toronto)
Game Design
Game Developers Conference 2024
Adobe Developer Summit: The Art and Technology Behind Creating Character...
by Alena Dubrovina
(Larian Studios)
Visual Arts
Game Developers Conference 2024
Advanced Graphics Summit: All You Can Ask!
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: GPU Work Graphs: Welcome to the Future of GPU ...
by Matthaeus Chajdas
(AMD)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Making Connections: Real-Time Path-Traced Ligh...
by Evan Hart
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2022
AI Summit: 'Hide N' Seek': A Social Deduction Game Using Controllable La...
by Suma Bailis
(Google)
AI Summit
Game Developers Conference 2024
AI Summit: How 'Ara: History Untold' Transformed AI in 4X Games
by Will Chambers
(Oxide Games)
AI Summit
Game Developers Conference 2024
AI Summit: Simulacra and Subterfuge: Building Agentic 'Werewolf'
by Jane Friedhoff
(Google)
AI Summit
Game Developers Conference 2024
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a P...
by Francisco Souki
(Schell Games)
Design
Game Developers Conference 2022
An Insider's Guide to Games Audio: 5 Cheat Codes for Easier VO (Presente...
by Jessica Kent
(SIDE)
Audio
GDC 2016
Animation Bootcamp: The 'Animate' Button - Mocap Automation Techniques a...
by Dan Lowe
(Ubisoft Montreal)
Visual Arts
Game Developers Conference 2022
Animation Summit: Animation and Customization in 'The Sims 4'
by Yusun Chung
(Electronic Arts)
Animation Summit
Game Developers Conference 2024
Animation Summit: Bones & Booleans: Multiclassing Animation
by Frank Gordon
(That's No Moon)
Animation Summit
Game Developers Conference 2024
Attention Overload! Creating Readable VFX for 'Suicide Squad: Kill the J...
by Hanno Hinkelbein
(Rocksteady Studios Ltd)
Visual Arts
GDC 2018
Audio Asset Management Tips and Tricks
by Richard Ludlow
(Hexany Audio)
Production & Team Management
Game Developers Conference 2024
Automated Testing of Shader Code
by Keith Stockdale
(Rare Ltd)
Programming
GDC 2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
GDC Europe 2016
Balancing Your Game: A Formula-Driven Approach
by Brian Davis
(Wooga GmbH)
Design
GDC 2019
Beyond NPCs: AI for Game Operations
by Luke Dicken
(Zynga)
AI Summit
Game Developers Conference 2023
Black Excellence in Game Development: The Designer's Dilemma
by Carl Varnado
(Rancho Solano)
Production & Team Leadership
Game Developers Conference 2024
Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'
by Cole Swany
(Respawn Entertainment)
Design
Game Developers Conference 2024
Bringing Symbiotes to Life in 'Marvel's Spider-Man 2'
by Austin Broder
(Insomniac Games)
Visual Arts
Game Developers Conference 2024
Converging Game Design and AI: New Frontiers and Pitfalls
by Hilary Mason
(Hidden Door)
Design
GDC 2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
by James Vango
(IO Interactive)
Programming
Game Developers Conference 2024
Creating and Leveraging IP in the Fortnite Ecosystem (Presented by Epic ...
by Heather Storm
(Epic Games)
Business & Marketing
Game Developers Conference 2024
Customizing a Billion Lightsabers: 'STAR WARS Jedi: Survivor' Workbench UX
by Jordan DeVries
(Respawn Entertainment)
Design
Game Developers Conference 2024
Designing AAA Expansions for 'Cyberpunk 2077' and 'The Witcher 3'
by Pawe Sasko
(CD PROJEKT RED)
Design
Game Developers Conference 2024
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Pre...
by Shawn Hargreaves
(Microsoft)
Programming
GDC 2010
Dynamic Navmesh - AI in the Dynamic Environment of Splinter Cell: Convic...
by Martin Walsh
(Ubisoft Montreal)
Programming
Game Developers Conference 2024
ECS in Practice: The Case Board of 'Alan Wake 2'
by Alexander Balakshin
(Remedy Entertainment)
Programming
Game Developers Conference 2024
Embracing Art Performance on 'Diablo IV'
by Evan Edwards
(Blizzard Entertainment)
Visual Arts
GDC 2018
Eos is Alive: The AI Systems of 'Final Fantasy XV'
by Youichiro Miyake
(Square Enix)
AI Summit
Game Developers Conference 2024
Free-to-Play Summit: Unreal Editor for 'Fortnite' Year One: Creator Micr...
by Alexander Seropian
(Bungie Founder)
Free-to-Play Summit
Game Developers Conference 2024
Future Realities Summit: A VR Comfortable Car Chase? Motion Comfort in '...
by Chance Lytle
(Schell Games)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: Designing the Cinematic VR Spectacles of 'I Exp...
by Joey Ziolkowski
(Schell Games)
Future Realities Summit
Game Developers Conference 2024
Game Narrative Summit: Cinematics and Interactivity in 'Cyberpunk 2077':...
by Kajetan Kasprowicz
(CD PROJEKT RED)
Game Narrative Summit
Game Developers Conference 2024
Improving Your Tool UX Design by Removing the Faults of "Sensible Defaults"
by Robin-Yann Storm
(Independent)
Programming
Game Developers Conference 2024
Level Design Summit: The Flame: Developing a Multi-Quest Story Arc for '...
by Donald Barrett
(Insomniac Games)
Level Design Summit
Game Developers Conference 2024
Live Light Love: Illuminating Coney Island in 'Marvel's Spider-Man 2'
by Jennifer Carlin
(Insomniac Games)
Visual Arts
Game Developers Conference 2024
Machine Learning Summit: Real-time Neural Textures for Materials Compres...
by Antoine Houdard
(Ubisoft)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
by Jeffrey Shih
(Unity Technologies)
Machine Learning Summit
Game Developers Conference 2024
Machine Learning Summit: Taming the Beast: Leveraging Machine Learning t...
by Sarra Habchi
(Ubisoft)
Machine Learning Summit